GTA, Sims2, Diablo, Warcraft, Starcraft,CS, FIFA,всичко тука

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За сайта Банери FAQ

Скрипове за CS / Cs komands

Cs komands
11.03.07 21:21
Всички команди(в настоящата версия 1.5)
+attack ----------------primary fire
+attack2 --------------secondary fire - special action (zoom, burst fire, silencer)
+back ------------- move backwards
+duck -------------crouches
+forward ------------ moves forward
+jump --------------- jumps
+klook --------------- enables the keyboard to look around
+left ----------------- strafes left
+lookdown ------------ looks down
+lookup -------------- looks up
+mlook -------------- enables mouse to look around
+movedown ----------- moves player down - *climbing down a ladder, swimming down
+moveleft --------------- strafes left
+moveright -------------- strafes right
+moveup ------------- moves player up - *climbing up a ladder, swimming up
+reload ------------- reloads current weapon
+right -------------- strafes right
+showscores ------------ shows player scores and pings
+speed ------------ forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe ------------ strafe modifier - while this is held down, use direction keys to strafe in different directions
+use -------------- uses an item- such as a button, machine gun, etc.
adjust_crosshair ----------- Use to change crosshair color
alias "cmd1; cmd2" ---------- binds commands together in an alias to perform mutiple tasks at the hit of one button
allowupload ------------------ toggles the uploading of local decals and models to the server on/off
ambient_fade 100 ------------- sets the distance at which ambient sounds fade away
ambient_level 0.300 ------------ sets the sound level for ambient sounds
appenddemo ------------- records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
bind ---------------- combines a with a command or alias
bottomcolor 6 ------------ sets the bottom color of the player model
brightness 1 --------------- enables glare reduction - *the higher the value, the brighter it gets
buy ------------------This opens the Buy Menu
buyequip ------------ This opens the Buy Equipment Menu
buyammo1 ------------This buys one primary magazine or clip
buyammo2 ------------- This buys one pistol clip
cancelselect ------------- cancels selection
changeteam ------------- displays the team change menu
cl_allowdownload 0 ---------- toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload 0 --------------- toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670 ------------- sets the speed that the direction keys change the view angle
cl_backspeed 400 -------------- sets the backup speed of a player - number can only go as fast as a particular server allows
cl_bob 0.010 ---------------- sets the amount that the view bobs while the player is running
cl_bobcycle 0.800 ------------ sets how frequently the view of a player bobs while running
cl_bobup 0.500 --------------- sets the amount that the view of a player bobs while running
cl_download_ingame 0 ----------- toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
cl_forwardspeed 400 ---------------- sets the forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation 1 ---------------- enables estimated player stepping motion
cl_gg 0 -------------- toggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodels ------------ toggles higer quality player models - * 1 is 'on', 0 is 'off'
cl_messages ------------ shows server messages
cl_movespeedkey 0.300 -------------- sets movement speed for keyboard use
cl_nopred 0 ----------------- toggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_pitchdown -------------- sets the maximum angle to look down - *default is 89
cl_pitchspeed 225 ------------- sets the speed at which the pitch changes
cl_pitchup ----------------- sets the maximum angle to look up - *default is 89
cl_showfps 1 --------------- This shows your FPS, default is 0 off, and 1 is on. Better than netgraph for saving FPS
cl_shownet 0 --------------- toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_slist 10 ---------------- sets the number of servers in the serverlist
cl_solid_players 1 ------------- toggles solid player models - * 1 is 'on', 0 is 'off'
cl_upspeed 320 -------------- sets the speed of a player when he climbs up
cl_waterdist 4 --------------- sets the underwater distance
cl_yawspeed 210 ------------ sets the turning speed - * only will go as fast as a server allows
clear --------------- clears the console screen
cmd --------------- can use this in conjunction with a command
cmdlist -----------server all lists all of the console commands
connect ------------- connects to a server with the used ip address
cvarlist ---------------- all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename
developer 0 ------------- developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
disconnect --------------- disconnects a player from a server
drawradar --------------- This shows your friendly radar; "hideradar" hides it
drop ---------------- This drops whatever is in your hands at the time you use it
echo "message" -------------- echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
enableconsole --------------- enables the console screen
escape ------------- acts as key by hiding the console and cancelling selections
exec ------------- executes a script of .cfg file
exit ------------- closes a game or dedicated server program to windows without confirmation
fakelag 0 ------------- simulates lag - * the higher the number, the more simulated lag
fakeloss 0 ------------- simulates packet loss - * the higher the value, the more simulated packet loss
force_centerview ----------- forces the player's view to look straight ahead
fps_lan ----------------- sets the maximum framerate on a LAN game
fps_modem -------------- sets the maximum framerate in an internet game
fps_single ---------------- sets the maximum framerate in a single playergame
fullinfo ---------------displays user information
fullserverinfo ------------displays server information
gamma 3 --------------- sets the gamma level
getcertificate -------------- gets certificate from WON
getsv --------------- lists each server's ip address and the total number of servers
gl_alphamin 0.250 ------------- sets the minimum alpha blending level
gl_clear 0 --------------- toggles visual quality - * cracks between textures show when set to 1
gl_cull 1 ---------------- toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip 0 -------------- toggles reversed rendering order for D3D
gl_dither 1 -------------- toggles dithering - * 1 is 'on', 0 is 'off'
gl_dump -------------- lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0 --------------- toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0 ------------ toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0 ----------------- toggles light holes - * 1 is 'on', 0 is 'off'
gl_max_size 256 --------------- sets the maximum texture size
gl_monolights 0 ---------------- toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_overbright 0 -------------- toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0 ------------- toggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0 --------------- sets the rendering quality - * higher the number is faster but lower quality
gl_playermip 0 ------------ sets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset 4 ------------- sets the polygon offset - try out different values for texture flickering problems
gl_round_down 3 ----------- sets the texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels 0 ------------ toggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0 -------------- toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels ------------- reports the number of texels uploaded to the video card
gl_texsort 0 ------------- toggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type] ------------ sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_zmax 4096 -------------- sets the maximum size for the Z-Buffer
gl_ztrick 1 --------------- toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
graphheight 64 ------------ sets the height of the r_netgraph display
graphhigh 512 ------------- sets the maximum value of the r_netgraph display
graphmean 1 _------------- sets the mean value of the r_netgraph display
graphmedian 128 -------------- sets the median value of the r_netgraph display
hideconsole ----------------- hides the console
hideradar ---------------- hides the radar
hisound 1 -------------- toggles high-quality sound - * 1=22kHz, 0=11kHz
hud_centerid 0 ------------- toggles player ID display - * 1 is 'on', 0 is 'off'
hud_fastswitch 0 -------------- toggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5 --------------- sets how long chat messages remain onscreen
impulse 100 --------------- enables flashlight
impulse 201 ---------------- sprays logo decal
lastinv ------------------ selects previous item in inventory
invnext _---------------- selects next item in inventory
invprev _---------------- selects previous item in inventory
kill --------------- player suicides to respawn again
lightgamma 2.500 ----------- sets the lighting gamma value
listdemo --------------- lists information about
lookspring 0 ------------ toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
lookstrafe 0 ------------ toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
m_filter 0 --------------- toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forward ------------- sets the mouse forward speed sensitivity multiplier
m_pitch 0.022 ------------- sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side 0.800 ------------ sets the mouse strafing speed sensitivity multiplier
m_yaw 0.022 ------------ sets the yaw speed sensitivity multiplier
menuselect -------------- selects item from a menu
messagemode ----------- displays to all other players on a server
messagemode2 ----------- displays to only other players on same team
motd client ----------------- the Message Of The Day from the server's motd.txt file
name ------------------- used to change a player's name
net_graph 1 --------------- this shows your fps, network latency, up & downstream bandwidth, and your client and server update rate. net_graph 0 turns it off, net_graph 3 shows the info without the graph and saves some fps.
nosound 0 ------------- toggles sound - * 1 is 'on', 0 is 'off'
pingsv ------------ pings a server at
play ----------- plays a .wav designated by
playdemo ----------plays .dem at normal speed
playvol 9 ------------- sets demo playback volume
pushlatency -100 ------------- set this number to the inverse of your ping to help latency
quit -------------l exits to windows without confirmation
r_decals 250 -------------- sets the maximum number of decals
r_drawviewmodel 0 ----------- toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic 0 ------------- toggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_mmx 0 -------------- toggles MMX calculations for MMX cpu's - * 1 is 'on', 0 is 'off'
radio1 -------------- This opens up Radio1 Menu
radio2 --------------- This opens up Radio2 Menu
radio3 --------------- This opens up Radio3 Menu
r_netgraph 0 ----------- toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
rate 5000 ------------ sets client data rat -*1000 - 5000 for modems, 10000+ for LAN
reconnect ------------ reconnects to the current server
record -------------- begins to record a demo and saves it to Half-Life\Valve\.dem
retry ---------- tries four more times to connect to a server that has already failed four connect attempts
s_2dvolume 1 ------------ maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000 ---------- toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30 ----------- sets the distance for maximum sound volume
s_automin_distance 2 ------------- sets the distance for minimum sound volume
s_bloat 2.0 ---------------- bloat factor for polygons in A3D 2.0 only
s_buffersize 65536 -------------- sets the buffer size
s_disable_a3d 0 --------------- toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60 ---------------- adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0 -------------- adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0 --------------- toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d -------------- enables A3D support
s_geometry 0 --------------- toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_max_distance 1000 ------------ maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5 -------------- minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200 --------------- maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250 ------------- transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0 --------------- toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_refdelay 4 -------------- delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4 -------------- adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_verbwet 0.25 ------------ controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
say "message" ---------------- chat with all other players on a server
say_team "message" -------------- relay a message to only your teammates
scr_centertime 2 sets how long server messages remain on the screen
scr_conspeed 600 ------------ sets the console scroll speed
scr_printspeed 7 ------------ sets the screen message print speed
screenshot ------------ captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9 -------------- sets the sensitivity of the mouse
serverinfo -------------- displays the server infromation
setdemoinfo ---------------- demo adds information to a demo, such as a text title, play 'tracknum', fade or
setinfo ----------------- * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
showbriefing ------------- This shows the map briefing
showinfo 0 _------------- toggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0 ------------ toggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0 ------------- toggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0 -------------- toggles display of available ram - * 1 is 'on', 0 is 'off'
sizedown --------------- decreases screen size and increases fps
sizeup ------------------ increases screen size and decreases fps
slot1 ----------- select weapon group 1 (or menu item 1) see 'use'
slot2 ----------- select weapon group 2 (or menu item 2) see 'use'
slot3 ----------- select weapon group 3 (or menu item 3) see 'use'
slot4 ----------- select weapon group 4 (or menu item 4) see 'use'
slot5 ----------- select weapon group 5 (or menu item 5) see 'use'
slot6 ----------- select weapon group 6 (or menu item 6) see 'use'
slot7 ----------- select weapon group 7 (or menu item 7) see 'use'
slot8 ----------- select weapon group 8 (or menu item 8) see 'use'
slot9 ----------- select weapon group 9 (or menu item 9) see 'use'
slot10 ----------- select weapon group 10 (or menu item 10) see 'use'
snapshot ------------ takes a screenshot
speak ------------- to say something over the intercom - * try: hello, #000000, mesa, you, go alert
startdemos ----------- begins playing demos in a loop
stop ------------ stops the recording of a demo
stopdemo ------------- stop the playing of a demo
stopsound ---------- stops playing the current sound
swapdemo ------------ swaps two segments' positions inside a demo
timedemo ------------- plays .dem at max fps and reports average fps
toggleconsole ------------ toggles the console screen - * usually bound to '~'
topcolor 30 ------------- sets the model top color
unbind ---------------- removes binding to key
unbindall ------------- removes all key bindings
use -------------- uses an item or weapon, such as 'use weapon_crowbar'
vid_config_x 800 ----------- sets horizontal screen resolution
vid_config_y 600 ----------- sets vertical screen resolution
vid_d3d 0 ------------ toggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemode ---------- displays video mode settings
vid_mode 0 ------------- sets video mode
vid_nopageflip 0 ----------- toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_wait 0 ------------ toggles video sync - * 1 is 'on', 0 is 'off'
viewframe ------------ enables wire-frame display - * OpenGL only
violence_ablood 0 ----------- toggles blood - * 1 is 'on', 0 is 'off'
volume 1.0 -------------- sets game volume
weapon_ ------------ Pistols - glock18/usp/deagle/p228/elite/fiveseven

Submachineguns - mp5navy/p90/tmp/mac10/ump45

Assault Rifles - ak47/sg552/m4a1/aug ~Shotguns - m3/xm1014

Sniper Rifles - scout/awp/g3sg1/sg550 ~ Machinegun - m249

Other - c4/knife ~Grenades -flashbang/hegrenade/smokegrenade

- This selects the weapon directly, by binding a key like "h" to weapon_knife, and pressing "h", you pull out the knife

wait client player pauses for 1 tick during running an alias or script

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